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Evolving multiplayer games beyond UNet
栏目分类:资料   发布日期:2018-08-03   浏览次数:

导读:本文为去找网小编(www.7zhao.net)为您推荐的Evolving multiplayer games beyond UNet,希望对您有所帮助,谢谢! Over the past few years we’ve offered Unity creators a set of commonly referred to as “UNet.” UNet con

本文为去找网小编(www.7zhao.net)为您推荐的Evolving multiplayer games beyond UNet,希望对您有所帮助,谢谢! www.7zhao.net



Over the past few years we’ve offered Unity creators a set of commonly referred to as “UNet.” UNet consists of two major components: Core networking (High Level API/HLAPI and Low Level API/LLAPI) and enabling services (Relay Server and Matchmaker). These features work together to enable peer-to-peer (P2P) multiplayer games. copyright www.7zhao.net

UNet has been a tremendous learning experience for all of us, and we’ve seen our community ship some incredible multiplayer games.

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The journey of these games hasn’t been without challenges, however, and we’ve heard your feedback: Unity game developers need more than what the current version of UNet can offer. Notably, you want more-scalable and transparent core networking and fully supported server-authoritative games that enable the security, stability, and consistent performance required for all levels of success. The future at Unity holds great promise for large-scale projects that are networked-by-default with the .

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To achieve these goals, a complete rethinking of our real-time multiplayer technology was required. Here’s our plan.

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UNet transition overview

UNet powers many active games today, and we take this responsibility very seriously. As a result, we are ensuring the following long-term support for developers who depend on our existing technology: www.7zhao.net

  1. The HLAPI and LLAPI will no longer ship with Unity after 2018.4 (LTS): Critical fixes will be provided for two years following the 2018.4 (LTS) ship date, consistent with Unity’sLong-Term Support policy.
  2. Relay Server and Legacy Matchmaker Services: Continued operation for at least three years following 2018.4 (LTS) ship date, with a clear transition plan provided before this date.

While UNet features are being deprecated, next-generation networking features will be made available soon, including: 本文来自去找www.7zhao.net

  1. Game Server Hosting services, which replace the P2P-enabling Relay Server.
  2. New networking code, which replaces existing UNet HLAPI/LLAPIs. Early versions will be ECS compatible.
  3. A new Matchmaker service that works seamlessly with Game Server Hosting.

For more on what we’re working on, check out our blog post onconnected games.

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Stay in touch

  • Keep track of what we’re working on by visiting .
  • Have feedback? Please share it in the sticky threads of the .
  • Interested in alpha testing some of the new technologies?Contact us here.
  • Keep watching the blog.  We’ll share more about what we’re working on soon.
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本文原文地址:https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/

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